Stardust
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Bloodhouse
Publisher: Bloodhouse
Players: 1
Licensed from: Petteri Putkonen (PETSKU)
Relationship: has an updated version: Super Stardust
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
Programmer: Harri Tikkanen (SCY), Jussi Hartzell (WANTON), Mikko Hamalainen (WDO)
Musician: Risto Vuori (RIB)
Designer: Celeborn Hagelberg (SCH), Jani Isoranta (DESTOP), Sampsa Virtanen (X-RAY)
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Stardust is basically Asteroids, but with a lot of gameplay modifications. There are 30 standard levels split into 5 worlds. The 6 levels a world is made of can be completed in any order. However, you must fight an end-of-level bad guy once you have finished the 6th level of a world. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns.

There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up - some weapons start strong but can't be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer. 

Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.

http://www.mobygames.com/game/amiga/stardust
